Gimme some blood...
Dwarf Barbarian 5
CN Medium Humanoid (dwarf)
Init +1; Senses darkvision; Perception +10
AC 21, touch 11, flat-footed 20 (+7 armor, +3 shield, +1 Dex)
hp 65 (5d12+20)
Fort +8, Ref +2 (+1 vs. traps), Will +3; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training, improved uncanny dodge (lv >=9), trap sense
Speed 30 ft.
Melee Heavy Shield Bash +8 (1d4+3/x2) and
+1 Dwarven double waraxe +9 (1d10+4/x3) and
Masterwork Dwarven maulaxe +9 (1d6+3/x3) and
Masterwork Dwarven maulaxe +9 (1d6+3/x3)
Special Attacks rage (19 rounds/day), rage powers (intimidating glare, renewed vigor 1d8+4 hp [1/day])
Str 16, Dex 13, Con 18, Int 13, Wis 15, Cha 12
Base Atk +5; CMB +8; CMD 19
Feats Cleave, Cleaving Finish, Power Attack -2/+4
Traits Berserker of the Society, Enemy of Slavers
Skills Acrobatics -2, Appraise +1 (+3 to determine the price of nonmagic items with precious metals or gemstones), Climb +9, Diplomacy +1 (+3 to sway the minds of slavers and anyone who otherwise keeps innocent people against their will), Escape Artist -2, Fly -2, Intimidate +9 (+11 to sway the minds of slavers and anyone who otherwise keeps innocent people against their will), Perception +10, Ride -2, Stealth -2, Survival +10, Swim +8
Languages Common, Dwarven, Orc
SQ fast movement +10, greed, hardy, hatred, slow and steady, stability, stonecunning +2
Other Gear +1 Mithral Agile breastplate, +1 Heavy steel shield, +1 Dwarven double waraxe, Masterwork Dwarven maulaxe, Masterwork Dwarven maulaxe, Backpack, masterwork (17 @ 37.4 lbs), Bedroll, Blanket, Dwarven trail rations (10), Pocket watch, Silk rope (2), Survival kit, masterwork, Waterproof bag (empty), 232 GP, 8 SP, 5 CP
Berserker of the Society +3 rounds of Rage a day.
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Cleaving Finish Make additional attack if opponent is knocked out
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Enemy of Slavers +2 to Diplomacy and Intimidate vs slavers.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Greed +2 to Appraise checks to determine the price of nonmagical goods that contain precious metals or gemstones.
Hardy +2 Gain a racial bonus to saves vs Poison, Spells and Spell-Like effects.
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Improved Uncanny Dodge (Lv >=9) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 9+.
Intimidating Glare (Ex) While raging, use Intimidate to shake your opponents.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Rage (19 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Renewed Vigor 1d8+4 HP (1/day) (Ex) 1/day while raging, heal yourself for 1d8+4 HP
Slow and Steady Your base speed is never modified by encumbrance.
Stability +4 Gain bonus to CMD vs bull rush/trip while standing on ground.
Stonecunning +2 +2 bonus to Perception vs unusual stonework. Free check within 10 feet.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
A social outcast rejected by his own kind Thundra, wanders the earth. His past is a mystery. It is rumoured that he was never accepted by his kin, there are doubts to the purity of his blood, which may explain his size and freakish abilities. He was excommunicated from his kind at an early age, set apart as a drifter he was picked up by mercenaries and used as a slave. The mercenaries where obliterated one night, with only one survivor, as he emerged from the smoke and ashes Thundra covered in blood was forever changed that night.
Yet to find anyone who can match his ability, or worthy of his company. He gets by, selling his valuable services to anyone who will pay the right price. He has a ‘strong desire’ for gems,, and is rumoured to be wealthy, yet by the look of him you couldn’t tell. Thundra is a blood thirsty Dwarf set on blood, against anyone who stands in his way.